ImGame v0.1

An educational game that is bridging the idea of immersiveness with the classical and contemporary history of cultural ideas.

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An Innovative Digital Environment Based on Research with Elements of Immersive Aesthetics and Serious Gaming No. 101054570
Project Leader, Lead researcher - PhD leva Gintere, Latvia
Lead artist - Mag.art. Alvis Misjuns, Latvia
Creative engineer - Rogier Jupijn, Netherlands
Programmer - Krists Kondrāts, Latvia
Researcher - PhD Ágnes Karolina Bakk, Hungary
Artist - Kristóf Szabó, Hungary
Researcher - PhD Emmanouel Rovithis, Greece
Sound artist - Vasilis Georgakopoulos, Greece
EU Co-funded Creative Europe Creative Europe Logo Dimos Tripolis
ViA KM PP Arts

About

The goal of the ImGame project is to develop a digital educational tool aimed at increasing creativity by sparking the interest of students in the current cultural paradigms, triggering their imagination as well as experiments of thought, and leading to a desire to create new, personalized artifacts. ImGame will be an innovative virtual environment that strengthens interdisciplinary education involving the areas of arts, philosophy, and the history of modern culture. The concept of ImGame is focused on the aesthetics of immersiveness, one of the most visible contemporary phenomena of digital art. ImGame offers an artistic interaction with the environment, a possibility to encounter recent works and learn about their cultural context through specially designed activities. The project’s design proposes an indirect mode of learning created by the user playing in the virtual environment, exploring, memorizing, and remembering specific aspects of the experience. An interactive relationship is established between user and content, as the former freely moves in the virtual space, which is organized in compartments, like separate game-stages, featuring different thematics and posing different challenges. The first stage is dedicated to the antecedents of modern aesthetics. There, users are expected to be able to comprehend and briefly describe the conceptual aspects pertaining to the feeling of immersion. Before entering the next stage, they will be asked to name the targeted associations as well as historical ideas related to immersiveness. The next stage is where the digital artifacts are exhibited. Users are encouraged to examine them, as well as the surrounding space, in search of items that will be redeemed for creative modules in the final stage, a virtual studio designed for experimentation.

Technical Description

Cross-Device Compatibility: Works on popular web browsers across Android smartphones, tablets, Apple iPads, macOS, Windows PCs, and Virtual Reality headsets with hand tracking enabled (tested on Quest 3).

Note: Currently not supported on iPhones.

Recommended Browsers: Chrome, Edge, Firefox, Safari, Opera, Samsung Internet, and the built-in browser on Meta Quest.

Papers & Research